![]() ![]() Heck, go pick up You Died, the last word on everything Dark Souls. ![]() If you just want to read great words exploring a great game, then go and read Rich Stanton's article on becoming the Dark Soul, or Andreas Inderwaldi's essay on Dark Souls' doomed heroes. I don't think I can tell you anything new about Dark Souls, not that hasn't been said better by other people. But in terms of how both designers and critics think about game design, I don't think any other game has caused such a cascade effect on the idea of what the artform can be. Has there been a more influential game over the last ten years than From Software's masterpiece? Minecraft and Fortnite have bigger footprints, I suppose, and one could perhaps make a case for Skyrim's effect on the proliferation of open world games.
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